Games Overview

In 1966, William Gamson created Simulated Society (SIMSOC), a game simulation still widely used in sociology and organizational studies. Later, as part of MRAP's work,  Bill Gamson with Matt Williams and other MRAPpers created the seven-module Global Justice game. In 2007, MRAP as a team created a game simulation exploring the Academic-Activist Divide. 

 
 
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Academic-Activist Divide

In 2007, MRAP presented a workshop at the ASA’s CBSM conference hosted at Hofstra University. The 90 min. game entitled, “Bridging the Academic-Activist Divide” locates the 21st century university as a social/economic institution interacting with marginalized constituencies in power-laden ways allowing scholars to explore transformative options.

 

Global Justice Mini-Game: Universities and Sweatshops

Developer Matthew Williams has created a less complicated version of the Global Justice Game that requires less time to run.

The scenario, Universities and Sweatshops, is available without password protection.

 

Global Justice Game: Full

The Global Justice Game is intended as a tool for the global justice movement to use in training activists and for critical pedagogy in teaching undergraduate courses on globalization issues. The full game consists of seven cases, each based on a different scenario. The players are part of teams some of which are based on organizations in the real world – for example, the World Trade Organization or the Congressional Progressive Caucus. Others are invented teams, meant to simulate similar players in the real world – for example, the government of Fabrikistan or the company, Chic Duds International (CDI).